What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee, Paperback | Indigo Chapters
What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee, Paperback | Indigo Chapters

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee, Paperback | Indigo Chapters

From James Paul Gee

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Size: 16.51 x 233.68 x 0.65

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James Paul Gee begins his classic book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world. | What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee, Paperback | Indigo Chapters

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