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Using Games And Simulations For Teaching And Assessment by Harold F. O'neil, Paperback | Indigo Chapters

Using Games And Simulations For Teaching And Assessment by Harold F. O'neil, Paperback | Indigo Chapters in Brampton, ON

From Harold F. O'neil

Current price: $106.95
Visit retailer's website
Using Games And Simulations For Teaching And Assessment by Harold F. O'neil, Paperback | Indigo Chapters

Coles

Using Games And Simulations For Teaching And Assessment by Harold F. O'neil, Paperback | Indigo Chapters in Brampton, ON

From Harold F. O'neil

Current price: $106.95
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Size: 1 x 9 x 1

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Using Games and Simulations for Teaching and Assessment: Key Issuescomprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issuesshows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious. | Using Games And Simulations For Teaching And Assessment by Harold F. O'neil, Paperback | Indigo Chapters
Using Games and Simulations for Teaching and Assessment: Key Issuescomprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issuesshows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious. | Using Games And Simulations For Teaching And Assessment by Harold F. O'neil, Paperback | Indigo Chapters

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