Procedural Content Generation In Games by Noor Shaker, Paperback | Indigo Chapters
Procedural Content Generation In Games by Noor Shaker, Paperback | Indigo Chapters

Coles

Procedural Content Generation In Games by Noor Shaker, Paperback | Indigo Chapters

From Noor Shaker

Current price: $80.50
Loading Inventory...

Size: 1 x 9.25 x 1

Visit retailer's website
*Product information may vary - to confirm product availability, pricing, and additional information please contact Coles
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. | Procedural Content Generation In Games by Noor Shaker, Paperback | Indigo Chapters

More About Coles at Bramalea City Centre

Making Connections. Creating Experiences. We exist to add a little joy to our customers’ lives, each time they interact with us.

Powered by Adeptmind