
Gifting Made Simple
Give the Gift of ChoiceClick below to purchase a Bramalea City Centre eGift Card that can be used at participating retailers at Bramalea City Centre.Purchase HereHome
HCI Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCII Copenhagen, Denmark, July 19-24, Proceedings
Coles
Loading Inventory...
HCI Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCII Copenhagen, Denmark, July 19-24, Proceedings in Brampton, ON
By None
Current price: $64.99
Original price: $80.62

Coles
HCI Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCII Copenhagen, Denmark, July 19-24, Proceedings in Brampton, ON
By None
Current price: $64.99
Original price: $80.62
Loading Inventory...
Size: Kobo eBook
*Product information and pricing may vary - to confirm current pricing, availability, shipping, and return information please contact Coles. In the event of a pricing discrepancy, the retailer's price will apply.
This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.
This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.






















