
Gifting Made Simple
Give the Gift of ChoiceClick below to purchase a Bramalea City Centre eGift Card that can be used at participating retailers at Bramalea City Centre.Purchase HereHome
Building Virtual Reality with Unity and SteamVR
Coles
Loading Inventory...
Building Virtual Reality with Unity and SteamVR in Brampton, ON
Current price: $93.63

Coles
Building Virtual Reality with Unity and SteamVR in Brampton, ON
Current price: $93.63
Loading Inventory...
Size: Kobo eBook
*Product information and pricing may vary - to confirm current pricing, availability, shipping, and return information please contact Coles. In the event of a pricing discrepancy, the retailer's price will apply.
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.
Key Features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index
Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
Explore advanced spatialized audio with Steam Audio.
Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design
Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.
Key Features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index
Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
Explore advanced spatialized audio with Steam Audio.
Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design
Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.





















